
Tiled | Flexible level editor
Apart from fixing a number of issues in Tiled 1.11, this release adds support for loading Aseprite images, brings a few scripting API additions as well as a small AutoMapping improvement.
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Jun 25, 2022 · Download Recent Releases Tiled 1.11.2 Released 28 January 2025 Tiled 1.11.1 Released 11 January 2025 Tiled 1.11 Released 27 June 2024 Tiled 1.10.2 Released 04 …
Tiled Documentation — Tiled 1.11.0 documentation
Tiled Documentation Note If you’re not finding what you’re looking for on these pages, please don’t hesitate to ask questions on the Tiled Forum or the Tiled Discord.
Editing Tilesets — Tiled 1.11.0 documentation
Tile animations can be live-previewed in Tiled, which is useful for getting a feeling of what it would look like in-game. The preview can be turned on or off via View > Show Tile Animations.
Working with Objects — Tiled 1.11.0 documentation
The rectangle was the first type of object supported by Tiled, which is why objects are rectangles by default in the TMX Map Format. They are useful for marking rectangular areas and …
Working with Layers — Tiled 1.11.0 documentation
A Tiled map supports various sorts of content, and this content is organized into various different layers. The most common layers are the Tile Layer and the Object Layer.
Introduction — Tiled 1.11.0 documentation
Tiled is a 2D level editor that helps you develop the content of your game. Its primary feature is to edit tile maps of various forms, but it also supports free image placement as well as powerful …
Automapping — Tiled 1.11.0 documentation
Tiled provides a built-in “Automapping Rules Tileset” to handle certain special cases, which can be added to your rule map through Map > Add Automapping Rules Tileset.
Custom Properties — Tiled 1.11.0 documentation
One of the major strengths of Tiled is that it allows setting custom properties on all of its basic data structures. This way it is possible to include many forms of custom information, which can …
Using Terrains — Tiled 1.11.0 documentation
Tiled supports flipping and rotating tiles. When using terrains, tiles can be automatically flipped and/or rotated to create variations that would otherwise not be available in a tileset.