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  1. Why is my RenderTexture y-flipped? - Game Development Stack …

    When drawing a very simple RenderTexture using Raylib, with the following POC code, the texture actually drawn is vertically inverted. Is that normal? If not, what did I do wrong? #include "ra...

  2. How do I get a 3D collision with a Heightmap in Raylib?

    Jan 29, 2025 · However, if the player is at the height of total white while positioned on a black square (XZ), eg. B04, then they're high over the canyon and not colliding. I can't seem to work out how to …

  3. Why is raylib not drawing one corner? - Game Development Stack …

    Mar 31, 2025 · As the issue mentions, it is ultimately OpenGL rasterization. And as far as I can tell Raylib does not have a general solution. Edit: I guess the general solution would be a triangle strip …

  4. 3d - How can I detect collision between a box and a minimum poly ...

    Feb 23, 2025 · Mostly a C++ newbie, trying to do a 3D game in Raylib. I have a set of fairly irregular meshes that I'd like to see if a box collider has penetrated. For this project, a fairly high level of accuracy

  5. raylib - Can't make circles collide using Box2D - Game Development ...

    Apr 7, 2025 · I'm completely new to Box2D. I'm implementing some tests with Raylib. I managed to implement the collision between static and dynamic rectangles and now I want to insert circles into …

  6. Audio popping and cracking when looping sinusoid

    Sep 5, 2022 · I'm trying to play a "simple" generated looped sinusoidal wave with raylib and Go but, although it plays I also get audible cracks. Checking some online examples, I see that a common prob...

  7. What does raylib's "no external dependencies" really mean?

    Jun 10, 2023 · I'm considering making a 2D game with C++ and raylib, targeting windows desktop. One of the attractive features of that framework is that it has "no external dependencies". …

  8. Proper 2D isometric tile depth sorting? - Game Development Stack …

    Dec 1, 2019 · I'm using Raylib, and I'm attempting to place tiles on a level, and the algorithm for placing the tiles is working. The problem is that the player will display over the walls on the bottom right h...

  9. Some maths about camera in 3D - Game Development Stack Exchange

    May 7, 2020 · Raylib does provide a simple implementation of 3d camera without you doing maths, but instead I want to challenge myself to understand trigonometry in 3d.Here, I am trying to make the …

  10. Fade edges of 2D spline-mesh - Game Development Stack Exchange

    Nov 2, 2023 · 0 I'm re-writing my Unity game in Raylib and are trying to recreate a path/road-shader I made with Shader Graph. The first picture is how it looks in Unity, with faded/blurred edges. The path …