While there are countless ways to play old video games, endless emulators that eat up ROMs and spew out memories, the hardware offerings from Analogue have elevated the act of retro gaming to an art ...
Lyon, France - August 29th 2007 - PathEngine announces release 5.11.00 of the PathEngine pathfinding and agent movement SDK. A tiled 3D content process extends the SDK's powerful existing 3D content ...
You're playing the latest Call of Mario: Deathduty Battleyard on your perfect gaming PC. You're looking at a beautiful 4K ultra widescreen monitor, admiring the glorious scenery and intricate detail.
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is one ...
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