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What is problem-solution fit (and how to test it)
You know the feeling. You’ve spent weeks talking to users, sketching ideas, even hacking together a scrappy prototype. People say things like “This is interesting” or “Yeah, we’d totally use something ...
Anthem is out, it’s beset with problems, and there’s a stack of articles about what the game needs to make it better. More than a few of those articles focus on storytelling. Bioware used to be ...
Consider someone who’s perfectly content with their office chair. It’s not ergonomic, it doesn’t have lumbar support, but it works. Then, during a meeting or a visit to a friend’s office, they sit in ...
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