As an option in the armoury of the programmer, deferred rendering has been around for a while. Released in 2007, PC shooter S.T.A.L.K.E.R. was one of the first commercial titles to make use of the ...
In our latest feature, we’ve been looking at the rise of deferred rendering, and the pros and cons of the alternative to traditional forward shading engines. Speaking to Develop, Guerilla’s art and ...
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